As part of the art direction for the Angler, I was able to drive the visuals for each reserve. As part of a small art team I was also able to be hands-on with many aspects of the project, including creating the terrain textures for each location, and setting up the terrain shader using Avalanche's proprietary engine. These images were all captured by myself and used in the marketing of the game, as well as in the intro videos that accompanied each release.