Website powered by

Frontier

Pre production and visual development on a sci-fi horror VR game

Developed in Unreal, I designed and implemented dynamic shaders

Developed in Unreal, I designed and implemented dynamic shaders

An example of the POM shader

An example of the POM shader

A dynamic shader that procedurally shifted in real time to a mirror world full of decay and nightmares

A dynamic shader that procedurally shifted in real time to a mirror world full of decay and nightmares

An edit of in-game captures