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Onrush Materials - Puddles

Went back and re-rendered some Onrush materials. Textures made with Substance Designer and rendered in Marmoset. Puddles were entirely procedural in Onrush, using heightmaps and slope to generate non tiling water buildup. I have reproduced the effect in Substance to create this render.

Puddles

Puddles

Puddles grey

Puddles grey

Puddles lit, night

Puddles lit, night

Puddles lit, day

Puddles lit, day

Puddles lit, grey

Puddles lit, grey